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Demo Reel 2022

For Valhalla!

This is an animation I was given permission to do sound design for. The original only had music. The animator graciously allowed me to use this as a portfolio piece once I finished the sound design. Enjoy this epic battle!

This Clicker from TLOU 2 Knows!

Don't let this peach colored background fool you, this Clicker knows Dian and Ellie are there. All sound design by me. Nearly all of the Clicker is me as well. I can do a weird throat Gruge Movie click thing. Came in good use here.

This Troll doesn't like Kratos very much

From God of War 2018. All sound design by me. I've picked up Icelandic as my second language since learning Icelandic I noticed this Troll speaks Icelandic! Got inspired to redesign this encounter so I could speak some of my second language.

Cyberpunk 2077 - Sound Design Addition

I took the Cyberpunk 2077 World Premiere Trailer and stripped all the audio from it. The original was all music and narrative. So there was no sound design to base mine off of which was really fun.

Bloodborne Trailer - ReSound Design

A trailer belonging to the game Bloodborne by FromSoftware. I simple striped their audio and music from the trailer to add in my own sound design to the trailer. All sounds we recorded and/or edited by me.

FMOD & Unreal Engine - Cone Shaped Occlusion

This is a system I made in Unreal Engine using FMOD to create a nice cone shaped occlusion "window". Basically while the player isn't facing a sound source then that sound is filtered and lowered in volume to allow better focus for the player on what is in front of them. Enjoy.

Unreal Engine 4 and Wwise Knowledge

This is a level with some events that fire off in the Unreal Engine 4. I then used Wwise to implement all audio that I designed and recorded. Only a few sounds were from libraries.

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